![]() ![]() We offer Farming Simulator 22 Mods for PC, Mac, and Xbox Series, PS5 is compatible with various game consoles so there should be no problems. Don't know which mod to try? We recommend you to try FS22 Tractors, combines, or start a game with a new map mod which is the most popular FS22 mods. They help in improving the gaming experience of players as well as the respective games. There are countless mods for maps, buildings, vehicles, tools etc. It will help us to grow our Farming Simulator 2022 modding community. When it comes to the upcoming game, following the Farming Simulator 22 Modding guide will most probably equip you with the knowledge required for the creation of these mods. All mods are totally free so please rate, comment, and share your ideas below the mod. Explore the Farming Simulator 22 mods categories and download Farming Simulator 22 mods as many as you need. ![]() Always download the latest FS22 mods version. ![]() WHY? A lot of Farming Simulator 22 fans love to create their own FS22 Mods and want to share them with the community. Here you will find a lot of FS 22 mods that are not available in Giants Software’s official modhub, but it listed here. So, you came to the right place to download FS22 Mods! Our Farming Simulator 22 Modding Community has the biggest tested and the best mods for Farming Simulator 22 game. fix mission visual tags for MP: renderIcon().Have you become a fan of Farming Simulator 22 mods? Farming Simulator 22 is a farming simulation video game series developed by Giants Software that supports mods. fix missing icon for roller missions, do not display negative "to go" values add setting to change time interval between contract generation runs fix Maize+ issue with Pumps'n Hoses BGA add 2nd progress bar for active harvest contracts increase settings range for harvest success, separate setting for baling add all farms active missions display (MP only) read userDefined from modSettings/FS22_BetterContracts// (issue #115) Allow forage wagon on grass missions (#118) let player instant-ferment wrapped bales insta ferment (needs mod arcusin Multipack D14) (#131) Allow 240er PackedBales as mission bales, i.e. Allow mowers/ swathers on harvest missions (#137) Save NPC farmland owners to farmland.xml (#153). Force plow after root crop harvest (#123). Fix FS22_FieldLease compatibility (farmlandManagerSaveToXMLFile) (#169) new setting: limit jobs per farm and month (#168) lazy NPCs should not work before noon of first day in month (#187) If you enable the optional discount mode or hard mode options (on the mods settings page), the amount of completed jobs influence gameplay. Various pure stock FS22 trailer with autoload for pallets, round- and squarebales, cotton roundbales: FS22 Pallet Autoloader Specialization is required to make the autoload work - Boeckmann KK 3018/27 H. The mod keeps track of the amount of contracts you completed for each of the NPC farmers (number of completed jobs is displayed below the farmers image, if "Details" on). You should not take them absolutely, but rather as an indication of what contracts to prefer among others. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. F arming Simulator 22 is not just about harvesting crops - its also about making money from animals. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. With the "Details" button you can toggle on/ off the display of additional contract information. You can set the allowed maximum number of concurrently avtive contracts. You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button. The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. "Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers. ![]()
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